There's little doubt that Formula 1's inaugural Virtual Grand Prix had wide-spread entertainment value, but the incident-strewn race and lack of sim drivers participating will do little to provide a sustainable platform for its Esports series to shine in the long-term.
The coronavirus pandemic has put Esports centre stage amid the cancellation of almost all real-life motorsport events for the next few months, and the host of sim racing events from across the spectrum on display last weekend - from NASCAR to F1 to IMSA - demonstrated the importance placed on remaining relevant by increasing or beginning an Esports output.
Veloce Esports was the first to launch an F1-based series, just days after the cancellation of the real-life Australian Grand Prix. Its first event - the #NotTheAusGP - attracted McLaren F1 driver Lando Norris as well as sporting stars from the wider world such as Real Madrid's goalkeeper Thibaut Courtois. The first race was dominated by the top F1 Esports drivers, but there were plenty of entertaining battles throughout the field with the real-life drivers, streamers and celebrities. The standard of racing was far from the official F1 Esports series, but it was never intending to be.