The fundamental racing set-up divide in Forza Esports
A key element of the Le Mans Esports Series set-up prompted a split response from the sim racing community when the new contest was launched but, as the championship builds towards its finale at the 24 Hours, its philosophy is proving correct
When the Le Mans Esports Series launched at Silverstone in August, announcing a showpiece finale taking place alongside the real-life 2019 Le Mans 24 Hours with a prize fund of $160,000, the majority of the response from the Forza Esports community was focused on one detail of the competition requirements.
Forza Esports championships - uniquely for the Esports racing scene - have so far allowed gamers to use their controller instead of the wheel/pedals combination seen in the majority of other Esports series. The LMES revealed its onsite events will force its competitors to use the wheel/pedals set-up, in alignment with the wider sim racing community.
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'Natural talent' is one of the biggest misnomers going in motorsport, and that is being proven by the way real life racers aren't immediately getting on the pace with the sim racing experts in virtual contests. To change that, they are having to apply the same tools required to be quick in real life
F1 Esports' inaugural Virtual Grand Prix last weekend provided brilliant entertainment to those tuning in to watch a mix of F1 drivers and celebrities battle on track, but was a missed opportunity for marketing its own Esports stars. A change of approach is needed if it is to successfully fill the void until the resumption of proper racing
Since he was ejected from the programme at the end of 2006, the latest Red Bull junior driver brought back into the fold to race in Formula 1 - in a virtual sense for the inaugural Virtual GP - has had quite the career journey. From ADAC GT Masters and Porsche Supercup to Le Mans and the DTM, here's how a works pro got to relive a long-forgotten dream
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