Subscribe

Sign up for free

  • Get quick access to your favorite articles

  • Manage alerts on breaking news and favorite drivers

  • Make your voice heard with article commenting.

Autosport Plus

Discover premium content
Subscribe

F1 2019 game's night races get comprehensive lighting upgrades

Codemasters has revealed how its comprehensive lighting changes will make night racing more realistic in the upcoming F1 2019 video game

F1 2019 will be released during the Austrian Grand Prix weekend and its main features include the addition of Formula 2 for the first time, a Prost vs Senna offering and a greater online focus.

Autosport first sampled the changes to the lighting effects during a preview event in Hamburg, driving both Formula 1 and F2 cars on the Bahrain Grand Prix circuit in night-time conditions.

The added F2 value in F1's latest game

More realistic lighting reflection on the body of the cars, a telling difference when racing under lighting, and the dust kicked up by the cars during racing all feature as part of the overhaul.

The features can be seen in the comparison images of F1 2019 and F1 2018 (below) that were released by Codemasters on Wednesday.

Stuart Campbell, F1 2019's art director, described why improved lighting was a key focus in the game's development.

"Night lighting was one of our visual update priorities for F1 2019. We took the atmospherics system that we introduced in F1 2018 for daytime lighting, and further developed this for the night tracks," said Campbell.

"We now have full atmospheric haze on night circuits, giving a true sense of depth.

"There's a lot of dust in the air on those circuits and, at night, the particles really interact with the strong trackside lighting.

"The atmospherics help pull the whole scene together and give a greater sense of realism.

"We have added volumetric lighting [a 3D computer graphic effect] to the trackside lighting, which results in the cones of light falling off from the light sources - another key factor in making night lighting look more realistic.

"Finally, we added nighttime specular [mirror-like reflection]. This was not present at all in previous games and made the nighttime scenes look rather flat, and the surface materials ambiguous.

"The specular additions have made a huge improvement to the quality of the track materials at night.

"The extra surface information provided by this allows you to see all the surface details that were lost previously.

"The vehicle paint in particular looks amazing on the night circuits, and picks-up highlights from all those trackside light sources making it look incredibly close to TV footage of the sport itself."

F1 2019 will release on Xbox One, PlayStation 4 and compatible PCs on June 28, arriving almost two months earlier than F1 2018 did.

Codemasters also revealed its next game last month when it announced the revival of the GRID series and signed ex-Formula 1 driver Fernando Alonso as a driver consultant.

Be part of the Autosport community

Join the conversation
Previous article How the 2019 Le Mans Esports Series Super Final will work
Next article Red Bull and Toro Rosso announce first 2019 F1 Esports drivers

Top Comments

There are no comments at the moment. Would you like to write one?

Sign up for free

  • Get quick access to your favorite articles

  • Manage alerts on breaking news and favorite drivers

  • Make your voice heard with article commenting.

Autosport Plus

Discover premium content
Subscribe