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Promoted: The more credible physics model behind WRC 8

Following a two-year hiatus, WRC 8 marks the return of the popular officially licensed World Rally Championship franchise

The game features all 14 real-life rallies with over 100 special stages including numerous to-scale super special stages.

WRC 8's developers Kylotonn used this break to reinvent its handling model, aiming to produce a more realistic and representative feel.

One way it's achieved this is via improved tyre modelling, where gamers will have a better feeling of the surface of the road through the tyres.

In its first developer diary, physics designer Jeremie Lolieux explained how WRC 8's physics model is more 'credible and predictable' than its predecessor.

"We've noticed that people who play rally and car games have adapted very quickly with a good feeling to WRC 8," Lolieux said in the video.

"[That's] because the car's behaviour is way more credible and predictable than WRC 7.

"That allows players who are familiar with cars or simulation [games] to have a better understanding in WRC 8.

"The cars effectively do what you would expect, which makes it easier to adapt to this game."

In addition, Kylotonn has expanded the car set-up options, so that gamers have the option to tweak their cars in a greater level of detail.

WRC 8 contains all four top-tier WRC cars as well as the ever-growing R5 field in WRC 2 and the Ford Fiesta R2 used in the single-make Junior WRC class.

The cars provide the detailed ladder of progression in career mode, which has had its own facelift.

Kylotonn has also introduced historic cars for WRC 8 including the Lancia Delta Integrale and the Ford Escort Mk2.

These will feature in career mode, as part of the additional challenges and tasks gamers can complete in-between rallies.

WRC 8 will be released on Xbox One, PlayStation 4 and PC on September 5.

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