When games are released on a yearly basis for any sport, the challenge for its creators is to make sure it is more than just an update of the players and teams that fans are being asked to part with their cash for.
Fortunately, in the case of F1 2011, the Codemasters team behind Formula 1's official return to the wider gaming arena last year has a sport that's made plenty of its own changes to get their teeth into. There was no danger of this year's game being a repainted version of the 2010 edition, so the fact that it has improved graphics, updated cars and driver line-ups are all inconsequential, especially to the hardcore F1 fans who are so keen to have their sport represented properly.
So beyond all the usual gaming speak, just how well does F1 2011 really capture the essence of a sport that has changed so much in the past 12 months?
New for 2011
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Glenn Freeman is the editor of Autosport.com. After 10 years of karting, he decided that writing about motorsport would put less strain on his dad's bank balance than competing, and after obtaining his NCTJ qualifications in newspaper journalism, he joined Motorsport News in 2005.
As deputy racing editor, he covered British Formula 3 and selected international events. He also got the chance to take on boyhood hero Nigel Mansell in a kart race and beat the 1992 world champion.
Glenn left MN to become Autosport.com's international editor in September 2006 and joined the magazine's news desk in January 2008, spending six years as news editor. During that time he covered four seasons of DTM and a year of GP2/GP3, before switching to Formula Renault 3.5 from 2012-14. He became the website's editor in 2014.